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CyberPillow M A pillow in an arm 80 0.5 Chr3
Smartplate Link N Smartgun= 3x cost 300 2 Chr3
Microwaldo Bracer N +1 to TECH rolls 800 3 Chr3
"D-Tek" Targeting Network M Negates movement firing modifiers 1300 1d6+3 SOF2
ULF Antenna N 100m reel antenna for transceiver - 1 SF
Cyberlimb Light N Light built into palm, 3m range (0 spaces) 90 .5 I1.4
CYBERWEAPONS BUILT INTO CYBERLIMB (Use 1 space)
Grenade Launcher N Carries 2 grenades of any type 500 2d6 CP20
Micro-Missile Launcher N Contains 4 mini-missiles, 4d6 damage each 900 2d6 CP20
Popup Gun N Gun size based on Body Type 2-800 2d6 CP20
Flame Thrower N Range 1m, 4 shots, Damage is 2d6, then 1d6/2 600 2d6 CP20
Weapon Mount & Link N Mounting plate plus neural link for 1 weapon 100 3 CP20
2 Shot Capacitor Laser N Shoulder mounted. +3 - - 3d6 2 1 10m 800 2d6 CP20
Derringer N Pistol -1 1d6 (5mm) 2 2 ST 50m 220 1d6 Chr1
Flashbulb N 4m x 6m 250 1d6/2 Chr1
Gas Jet N 6 shots, range 2m 275 1d6+3 Chr1
Tazer Grip N Effects equal to tazer, Stun -2 180 2d6-2 Chr1
Whip N 1d6/2 or choke 475 2d6 Chr1
Popup Sliver Gun N P +0 - - 2d6x1d6/2* 7 2 UR 40m 550 1d6+2 Chr1
Tri-Dart Launcher N 3 darts, 1d6/2 damage, 1/3 SP 300 1d6/2 Chr2
Retractable Monoblade N 2d6+3# damage 800 1d6+2 Chr2
Survival Blade N 1d6+3* damage 500 1d6 Chr2
ChainRipp N 3d6AP 1250 2d6+4 Chr3
Blitzkrieg Arc-Thrower M EX 0 - R 3d6 (1/2 R 1/2 S) 4 1 ST 10m 1050 2d6 Chr4
BigRipp M Carbo-glass blade. 2d6, 1/2SP (break 1-3) 850 3d6+1 Chr4
High Five/The Palm Bomb N 20-30 to detect. .477 or 12ga round, 1 shot 355 1d6+3 Chr4
Pop-Up Hand Crossbow N -2 J E 1d6+2 6 2 VR 25m (3 spaces) 300 2d6 SOF2
Strobe N Same as implant version (0 spacs) 150 1.5 I1.4
Micro-torpedo Launcher N Underwater version of mini-missiles, 4d6 damage 900 2d6 SA
LINEAR FRAMES IMPLANTED EXOSKELETON
Sigma MA STR 12, +4 Damage mod 6000 2d6 CP20
Beta MA STR 14, +6 Damage mod 8000 2d6 CP20
Omega MA STR 16, +8 Damage mod 10,000 3d6 CP20
GP Exoskeleton (A) MA STR 18, SDP 15, SP 6, MA 4, REF 5 12,000 4d6 Chr3
GP Exoskeleton (B) MA STR 21, SDP 20, SP 8, MA 4, REF 5 15,000 6d6 Chr3
Underwater Gamma MA STR 12/10 10,000 2d6 SA
Underwater Delta MA STR 14/12 12,000 2d6 SA
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
8.10
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book
Underwater Pi MA STR 16/14 14,000 3d6 SA
BODY PLATING EXOARMOR
Cowl MA Skullcap, covers head in SP 25 200 1d6 CP20
Faceplate CR Protective facemask. SP 25 400 4d6 CP20
Torso Plate MA Torso protection. SP 25. -3 REF 2000 3d6 CP20
Front Optic Mount MA Allows up to 5 optics to be mounted. -1 ATTR 1000 4d6 CP20
Sense ext. ("Rabbit Ears") M Head mounted extensors for audio, optics, etc 500 3d6 CP20
Total Body Plating CRx2 SP20, REF-3, ATTR/2, -1 Stealth 6800 8d6 Chr2
CyberFacial Remounts MA/CR SP 6-18, ATTR -1,-2, 15%-50% protect 150-350 1d6-3d6 Chr3
Spyke! Furniture N 10SP, +10SDP, 1d3+1 to 1d6+1AP 400-600 1-3 Chr3
FULL 'BORGS FULL BODY REPLACEMENTS
Alpha Class CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 40,000 16d6 Chr2
Aquarius (Sub-Marine) CRx2 REF 10, MA 10, BOD 15, SP 25, SDP 20/30/40 50,000 18d6+2 Chr2
Copernicus (Space-Use) CRx2 REF 11, MA 10, BOD 12, SP 25, SDP 20/30/40 60,000 19d6 Chr2
Eclipse (Covert Ops) CRx2 REF 13, MA 13, BOD 12, SP 25, SDP 20/30/40 65,000 21d6+3 Chr2
Enforcer (Security) CRx2 REF 12, MA 15, BOD 12, SP 30, SDP 25/35/45 55,000 21d6-2 Chr2
Brimstone (Fire-Fighter) CRx2 REF 11, MA 10, BOD 14, SP 30, SDP 20/30/40 47,000 19d6 Chr2
Gemini (Humanoid) CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 55,000 16d6+2 Chr2
Wingman (Pilot) CRx2 REF 15, MA 10, BOD 12, SP 25, SDP 20/30/40 54,000 20d6 Chr2
Samson (Industrial) CRx2 REF 10, MA 10, BOD 18, SP 25, SDP 20/30/40 50,000 20d6+1 Chr2
Dragoon (Military) CRx2 REF 15, MA 25, BOD 20, SP 40, SDP 40/50/60 120,000 42d6+3 Chr2
'Sheol' Hazardous Ops CRx2 REF 10, MA 10, BOD 18, SP 30, SDP 20/30/40 50,000 18d6+8 Chr3
MD Tech 'kildare' Medical CRx2 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 46,000 19d6 Chr3
Adrek 'Burroughs' Mars Ops CRx2 REF 10, MA 10, BOD 12, SP 35, SDP 20/30/40 42,000 16d6+4 Chr3
Militech 'Spyder' Recon CRx2 REF 12, MA 20, BOD 12, SP 30, SDP 20/30/40 118,105 39d6 Chr3
'Wiseman' Cyberspace Com CRx2 REF 14, MA 10, BOD 12, SP 25, SDP 20/30/40 91,381 23d6+3* Chr3
Arasaka 'Daioni' PA Convert CRx2 REF 17, MA 20, BOD 52, SP 80, +6 Initiative 810,000 16d6+30 SW
FULL 'BORG OPTIONS OPTIONS FOR FULL CONVERSIONS
Stylization N Customization, possible bonuses to some skills Varies 0 Chr2
Increased SP N Max 40 SP, 10-50lbs weight increase 2000/+5 0 Chr2
Increased SDP N Max +20 SDP, +55lbs/+5 SDP 1500/+5 0 Chr2
Increased REF M Max 15 2000/+1 2/+1 Chr2
Increased MA M Max 25 1500/+1 2/+1 Chr2
Increased BODY M Max 20 1000/+1 2/+1 Chr2
Shielding MA Electronic shielding. 500 rads protection 2000 6 Chr2
Quick Change Mounts N Rifles (2), Hvy.Weapons (3) can be mounted 200 2 Chr2
Interchangeable Biopod CR Organs can be moved to different FBRs 20,000 18d6 Chr2
Longevity Module MA Theoretically triples 'borg's lifespan 15,000 1 Chr2
Eelskin MA 1d6 to 2d6+3 Damage 14,000 1d6 Chr3
Cyber Steriods 2xCR BODx3, +3kg/+1 BOD, runs off power unit below 1500/+1 6d6 Chr3
Back Mounted Power-unit N +5% weight, 10hrs, 20eb/recharge 200 0 Chr3
Variable Spectrum Light N No spaces 200 .5 Chr3
Enhanced Thermograph N Advanced thermograph. 1 space 200 1 Chr3 [ Pobierz całość w formacie PDF ]

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